David Harrison Ferrell's orange brand with the logo resembling a scribble on the left.
Branding, Visual Identity, Exhibition Design, Experience Design, Video - 2018

This Bachelor's Thesis project aims to take into account the basic rules of graphic design while simultaneously, and consciously, going against and twisting them to generate a more unique and eye-catching design. And why gradient hues? To convey concreteness, emotion, and experience.

Supervisor: Prof. Arch. Giovanni Claudio Noventa

Final grade: 110 cum Laude/110.

Research Question

How could an interactive museum be designed in order to teach European children and young people, aged 9 to 16, how new technologies and new media can be used to promote human relationships?

Abstract

This Thesis aims to show that nowadays, new media and new technologies offer numerous potentialities, in order to become catalysts for the development of interpersonal relationships. The latter subtend a series of mechanisms, including non-verbal language, which modern technologies are not yet able to reproduce. Through the global design, and by means of the vision of the Social Designer, the communication of the The Experience museum is intended to be developed in its entirety, with a view to favoring the fluid transition to 2.0 face-to-face relationships. In this way, the Thesis will demonstrate how a solid presence of the museum in the territory is able to stimulate the well-being of the European community, so that the future society can be accompanied towards a complete homeostasis between man and technology.

The Experience brand on white background.

The concept revolves around the design of an experiential, generative and alive brand that visually materializes The Experience’s essence: a museum that has the will to establish, refurbish and enhance interpersonal relationships. Museums exists thanks to people who visit them. For this reason their emotions become the final element that materializes the museum.

Generative variations of The Experience brand on white background.

The use of a circular experiential-alphabetic matrix, which enables the visualization of visitors' emotions, is able to generate endless variations that can be applied in diverse ways throughout – and outside of –the museum, transforming The Experience into an actual language.

The Experience-branded stationery on beige background. The Experience-branded access bracelets on dark blue background. The Experience-branded invite and blue and orange envelope on beige background. The Experience-branded entrance tickets on dark blue background. The Experience-branded t-shirt front and back on beige background. The Experience-branded temperature reacting mugs on dark blue background. The Experience-branded poster and poster packaging on beige background. The Experience-branded postcards on beige background. The Experience-branded drawstring bag on beige background. The Experience-branded shopping bags on beige background. The Experience-branded paper cups on beige background. The Experience-branded internal signage in a modern building. The Experience-branded social media posts on floating smartphones on beige background.The Experience-branded metro stop poster in a subway station. The Experience-branded grand opening poster in a french boulevard. The Experience-branded white flag waving on clear sky. The Experience-branded billboard on a modern building.

Subsequently, the museum exhibition and its TV ad were conceptualized and designed in order to give rise to a complete communication apparatus.

The Experience exhibition floorplan and visitor journey.
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